Ogrim

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The Kindred of Bakmus
Ogrim stand around 75 to 80 inches tall and weigh as much as 300 to 400 pounds. They have dark-reddish flesh tones and a great deal of shaggy hair growing from their heads, necks, backs, and arms. Humans have long considered Ogrim (more commonly called ogres) to be nothing more than monsters, grouping with together with goblins, giants, and trolls. However, Ogrim are arguably as just intelligent as humans (even if slightly less on average), and unlike goblins and giants, they have their own culture, history, language, and religion.

Ogres are far less common in Celaphania than they are in Tarrona, and were nearly driven to extinction there during the Age of Elinica and Age of Maradian. In Tarrona, however, the ogres flourished and developed into a sophisticated culture alongside the Scaithi and human tribes of the north.

Enraged Ogre Warrior, by Nicolas Tribehou

It was there, in northern Tarrona, that Ogrim and Scaithi banded together against the human and Eldrien tribes of southern Tarrona. Wars between the two groups were frequent through much of Tarrona’s history, but the Ogrim and Scaithi armies were driven back into the Carsovian Mountains during the Second Age of Darkness, at the end of the Second Battle of Moytura. They found their new home in the Frozen North alongside giants, trolls, and goblins, whom they managed to subjugate and enslave. With the help of their Scaithi allies, Ogrim became proficient in metallurgy, magic, astrology, and even alchemy. During the War of Golla and Marada, many ogres joined the forces of Golla. Humans and ogres warred with one another once more in the centuries that followed, but humans gained the upper hand because of their vast numbers and superior technology.

In modern times, Ogrim have become increasingly more sophisticated. There are now Ogrim merchants and traders who have their own ships and sail the Sea of Isles. Ogre magic is primarily shamanic, and their alchemy is chiefly concerned with metallurgical sciences. As a result, ogre-smiths can forge steel that rival even the best steel created by Dworghs. Despite this, Ogrim are still poorly received in human-dominated regions, especially in southern Tarrona and most of Celaphania and Relania. A few of the more enterprising members of the Ogrim race are determined to change these attitudes, demonstrating through art, literature, and music that Ogrim are no different from humans, Dworghs, or Eldrien. Even so, the old prejudices have proven hard to defeat—especially with the onset of the War of Wars.

Half-Ogrim

Half-Ogrim (or half-ogres) are born of a mating between a human and an Ogrim. Sadly, this usually occurs between an Ogrim male and a female human slave or human females the Ogrim assault and rape. Half-ogres born into Ogrim society are considered “weak,” but are not wholly rejected due to several advantages they possess. Half-ogres are typically faster than full-blooded Ogrim and nearly as strong. Half-ogres, when gifted with magical powers, are also more capable than ogre shamans. Half-ogres may have psychic abilities, as well. In human society, half-ogres are almost always killed after birth, though a rare few are simply exiled. Those that are merely exiled from society often travel to the Dark Kingdoms, become lone brigands, or join a mercenary company. Like most hybrids, half-ogres are sterile.

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